Armature Create
Create new armature system.
Node Data | |
---|---|
Compose | |
Display name | |
Armature Create | |
Internal name | |
Node_Armature | |
Inheritances | |
node | |
node_armature | |
Inputs | |
node_armature | |
int |
Axis |
Outputs | |
node_armature | |
armature |
Armature |
Attributes | |
node_armature | |
Display name | |
Display bone |
Armature system is a way to create bone-based animation.
Armature Editor
The main functionalities of this node is in the preview panel. There're 5 tools in the tool rack:
Adding Bones
When using the "Add bones" tools, click and drag on an empty area to add a new parent bone.
Click and drag from the end of a bone to create a child.
Click on a bone to split it.
Deleting Bones
Select the "Revome bones" and click on a bone you want to delete. Note that deleting a bone with children will reattach the children to the parent of the deleted bone, if the deleted bone has no parent, then the children will becomes new parents.
Detach Bones
Detach bones is used to detach a bone from its constrain. This does not mean removing the parent, but allowing the bone to move freely. Select the detach bones tool and click on the bone you want to detach.
Inverse Kinematics
Inverse Kinematics (IK) is a way to control the movement of a bone by moving its child.
Select the IK
tool, click on the last bone of the chain, that bone will be highlighted with green color, drag it to the first
bone of the chain and release the mouse. A new IK target object will appear and you can move it to control the chain.
Inspector
Armature node comes with custom inspector widget for viewing and managing the bones properties.
Property | Description |
---|---|
Name | Unique name of the bone, can be rename by clicking on the name |
Inherit scale | Whether to scale the children with it's own scale when posing. |
Inherit rotation | Whether to rotate the children with it's own rotation when posing. |
Armature System
This node only create a bone structure, to pose it or attach a surface onto it, you need the Armature Pose
and Armature Bind nodes respectively.
To see the tutorial for the entire armature system, please check out the Armature tutorial page.