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Armature Create

pre 1.18

Create new armature system.



Node Data

Compose

Display name

Armature Create

Internal name

Node_Armature

Inheritances

node
node_armature

Inputs

node_armature

int

Axis

Outputs

node_armature

armature

Armature

Attributes

node_armature

Display name

Display bone

Armature system is a way to create bone-based animation.



Armature Editor


The main functionalities of this node is in the preview panel. There're 5 tools in the tool rack:



Adding Bones


When using the "Add bones" tools, click and drag on an empty area to add a new parent bone.

Click and drag from the end of a bone to create a child.

Click on a bone to split it.


Deleting Bones


Select the "Revome bones" and click on a bone you want to delete. Note that deleting a bone with children will reattach the children to the parent of the deleted bone, if the deleted bone has no parent, then the children will becomes new parents.


Detach Bones


Detach bones is used to detach a bone from its constrain. This does not mean removing the parent, but allowing the bone to move freely. Select the detach bones tool and click on the bone you want to detach.



Inverse Kinematics


Inverse Kinematics (IK) is a way to control the movement of a bone by moving its child.

Select the IK tool, click on the last bone of the chain, that bone will be highlighted with green color, drag it to the first bone of the chain and release the mouse. A new IK target object will appear and you can move it to control the chain.




Inspector


Armature node comes with custom inspector widget for viewing and managing the bones properties.



Property Description
Name Unique name of the bone, can be rename by clicking on the name
Inherit scale Whether to scale the children with it's own scale when posing.
Inherit rotation Whether to rotate the children with it's own rotation when posing.


Armature System


This node only create a bone structure, to pose it or attach a surface onto it, you need the Armature Pose and Armature Bind nodes respectively.

To see the tutorial for the entire armature system, please check out the Armature tutorial page.